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Cool Garden Design Maze Layout Drawing

Puzzle game in the class of a complex branching passage

A maze is a path or collection of paths, typically from an archway to a goal. The discussion is used to refer both to branching tour puzzles through which the solver must observe a road, and to simpler non-branching ("unicursal") patterns that lead unambiguously through a convoluted layout to a goal. (The term "labyrinth" is generally synonymous with "maze", but can also connote specifically a unicursal design.[ane]) The pathways and walls in a maze are typically fixed, merely puzzles in which the walls and paths can alter during the game are also categorised as mazes or bout puzzles.

Construction [edit]

A small maze with ane entrance and i go out

Mazes accept been built with walls and rooms, with hedges, turf, corn stalks, straw bales, books, paving stones of contrasting colors or designs, and brick,[2] or in fields of crops such as corn or, indeed, maize. Maize mazes can exist very large; they are ordinarily only kept for i growing season, so they can be different every year, and are promoted as seasonal tourist attractions. Indoors, mirror mazes are another form of maze, in which many of the apparent pathways are imaginary routes seen through multiple reflections in mirrors. Another type of maze consists of a gear up of rooms linked by doors (so a passageway is just another room in this definition). Players enter at one spot, and exit at some other, or the idea may exist to reach a certain spot in the maze. Mazes tin can as well exist printed or drawn on paper to exist followed by a pencil or fingertip. Mazes can exist congenital with snow.

Generation [edit]

Maze generation is the act of designing the layout of passages and walls within a maze. There are many dissimilar approaches to generating mazes, with various maze generation algorithms for edifice them, either by hand or automatically by computer.

There are two main mechanisms used to generate mazes. In "carving passages", one marks out the network of available routes. In edifice a maze by "adding walls", one lays out a set of obstructions inside an open area. About mazes drawn on paper are done by cartoon the walls, with the spaces in betwixt the markings composing the passages.

Solution [edit]

Maze solving is the deed of finding a road through the maze from the start to cease. Some maze solving methods are designed to be used inside the maze past a traveler with no prior knowledge of the maze, whereas others are designed to be used by a person or computer program that can meet the whole maze at one time.

The mathematician Leonhard Euler was one of the first to analyze plane mazes mathematically, and in doing so made the outset meaning contributions to the branch of mathematics known every bit topology.

Mazes containing no loops are known every bit "standard", or "perfect" mazes, and are equivalent to a tree in graph theory. Thus many maze solving algorithms are closely related to graph theory. Intuitively, if one pulled and stretched out the paths in the maze in the proper style, the result could be made to resemble a tree.[3]

Psychology experiments [edit]

Mazes are ofttimes used in psychology experiments to study spatial navigation and learning. Such experiments typically use rats or mice. Examples are:

  • Barnes maze
  • Morris water maze
    • Oasis maze
  • Radial arm maze
  • Elevated plus maze
  • T-maze

Types [edit]

A fractal maze (tiptop) with iii iterations (left) and a solution (correct)

A plan of a Loops and Traps Maze, Ridgewood, NJ 2008

Ball-in-a-maze puzzles
Dexterity puzzles which involve navigating a ball through a maze or labyrinth.
Block maze
A maze in which the player must complete or clear the maze pathway by positioning blocks. Blocks may slide into identify or exist added.
Fractal maze
A maze containing holes within which the maze is indefinitely repeated at a smaller scale.[four]
Hamilton maze
A maze in which the goal is to find the unique Hamiltonian cycle.[5] [vi]
Linear or railroad maze
A maze in which the paths are laid out like a railroad with switches and crossovers. Solvers are constrained to moving merely forwards. Often, a railroad maze will have a unmarried track for entrance and go out.
Logic mazes
These are similar standard mazes except they utilize rules other than "don't cross the lines" to restrict motion.
Loops and traps maze
A maze that features one-mode doors. The doors can lead to the correct path or create traps that divert you from the correct path and atomic number 82 you to the starting point. The player may not return through a door through which he has entered, so dead ends may exist created. The path is a serial of loops interrupted by doors. Through the use of reciprocal doors, (These are doors that open automatically on 1 side when you open them on the other side.) The correct path can intersect the incorrect path on a single plane. A graphical variant of this maze type is an pointer maze.
Number maze
A maze in which numbers are used to determine jumps that form a pathway, allowing the maze to criss-cross itself many times.
Picture maze
A standard maze that forms a flick when solved.
Turf mazes and mizmazes
A pattern like a long rope folded upwards, without any junctions or crossings.

Gallery [edit]

Publications [edit]

Numerous mazes of different kinds take been fatigued, painted, published in books and periodicals, used in advertizing, in software, and sold as fine art. In the 1970s there occurred a publishing "maze craze" in which numerous books, and some magazines, were commercially available in nationwide outlets and devoted exclusively to mazes of a complication that was able to claiming adults every bit well as children (for whom unproblematic maze puzzles have long been provided both before, during, and since the 1970s "craze").

Some of the acknowledged books in the 1970s and early 1980s included those produced by Vladimir Koziakin,[vii] Rick and Glory Brightfield, Dave Phillips, Larry Evans, and Greg Vivid. Koziakin's works were predominantly of the standard two-dimensional "trace a line betwixt the walls" variety. The works of the Brightfields had a like two-dimensional class but used a variety of graphics-oriented "path obscuring" techniques. Although the routing was comparable to or simpler than Koziakin's mazes, the Brightfields' mazes did not allow the various pathway options to be discerned easily by the roving eye equally information technology glanced nigh.

Greg Vivid's works went across the standard published forms of the time by including "weave" mazes in which illustrated pathways can cross over and under each other. Bright'southward works also offered examples of extremely complex patterns of routing and optical illusions for the solver to work through. What Bright termed "mutually attainable centers" (The Great Maze Book, 1973) too called "braid" mazes, allowed a proliferation of paths flowing in spiral patterns from a cardinal nexus and, rather than relying on "expressionless ends" to hinder progress, instead relied on an overabundance of pathway choices. Rather than have a single solution to the maze, Bright's routing oft offered multiple every bit valid routes from start to stop, with no loss of complexity or diminishment of solver difficulties because the result was that information technology became difficult for a solver to definitively "rule out" a particular pathway as unproductive. Some of Bright's innovative mazes had no "dead ends", although some clearly had looping sections (or "islands") that would cause devil-may-care explorers to keep looping back again and again to pathways they had already travelled.

The books of Larry Evans focused on three-D structures, frequently with realistic perspective and architectural themes, and Bernard Myers (Supermazes No. 1) produced similar illustrations. Both Greg Vivid (The Pigsty Maze Book) and Dave Phillips (The Globe's Nigh Difficult Maze) published maze books in which the sides of pages could be crossed over and in which holes could allow the pathways to cross from one folio to another, and ane side of a folio to the other, thus enhancing the three-D routing capacity of ii-D printed illustrations.

Adrian Fisher is both the most prolific contemporary author on mazes, and also 1 of the leading maze designers.[ commendation needed ] His book The Astonishing Volume of Mazes (2006) contains examples and photographs of numerous methods of maze structure, several of which have been pioneered by Fisher; The Art of the Maze (Weidenfeld & Nicolson, 1990) contains a substantial history of the subject area, whilst Mazes and Labyrinths (Shire Publications, 2004) is a useful introduction to the subject.

A recent book by Galen Wadzinski (The Ultimate Maze Book) offers formalized rules for more recent innovations that involve single-directional pathways, 3-D simulating illustrations, "key" and "ordered stop" mazes in which items must be nerveless or visited in particular orders to add to the difficulties of routing (such restrictions on pathway traveling and re-apply are important in a printed book in which the limited corporeality of space on a printed folio would otherwise place clear limits on the number of choices and pathways that tin can be contained within a single maze). Although these innovations are non all entirely new with Wadzinski, the book marks a significant advancement in published maze puzzles, offering expansions on the traditional puzzles that seem to accept been fully informed by various video game innovations and designs, and adds new levels of challenge and complexity in both the blueprint and the goals offered to the puzzle-solver in a printed format.

Public attractions [edit]

Asia [edit]

Dubai [edit]

  • Gardens Shopping Mall, Dubai (world's largest indoor maze)[viii]

Republic of india

  • Bhulbhulayia

Nippon [edit]

  • Hikimi no Meiro,[9] Kiso, Nagano, Japan
  • Kyodai Meiro Palladium,[x] Nikkō, Tochigi, Japan
  • Sendai Hello-Land,[11] Sendai, Miyagi, Japan
  • Shirahama Energy State,[12] Shirahama, Wakayama, Nippon

Pacific [edit]

New Zealand [edit]

  • Amazing Maze n' Maize
  • The Great Maze at Puzzling Globe

Europe [edit]

Republic of austria [edit]

  • Schönbrunn Palace, Vienna, has a large hedge maze in its gardens.
  • Swarovski Crystal World, Wattens, Tyrol, has a mitt-shaped hedge maze in its gardens.

Kingdom of belgium [edit]

  • Loppem Castle maze

Denmark [edit]

  • Samsø Labyrinten (The world's largest permanent maze, lx.000 gii)[13] [14]

Germany [edit]

  • Hortus Vitalis – Der Irrgarten,[15] Bad Salzuflen (hedge maze)

Hellenic republic [edit]

  • Labyrinth Park almost Hersonissos, Crete (extends to approximately ane.300 yard2)[16] [17]

Italy [edit]

  • Castello di Masino, Caravino 10010, Torino, Italia
  • Porsenna's Maze [it],[eighteen] Chiusi, Tuscany (come across Pliny's Italian labyrinth)
  • Villa Pisani, Stra, near Venice ( 45°24′35″Northward 12°00′47″E  /  45.409587°N 12.013131°E  / 45.409587; 12.013131  (Maze) )
  • The labyrinth of Franco Maria Ricci at Fontanellato[19] ( 44°51′14″N ten°08′47″Eastward  /  44.853989°North 10.146446°E  / 44.853989; 10.146446  (Maze) )

Netherlands [edit]

  • Waterlabyrinth, Nijmegen, designed past Klaus van de Locht, 1981[20] ( 51°51′01″Northward 5°51′38″Due east  /  51.85016°N 5.860471°E  / 51.85016; 5.860471  (Labyrinth) )
  • Doolhof Ruurlo, Ruurlo, designed by Daniel Marot, based on the design for Hampton Court Maze[21] ( 52°04′42″N 6°26′01″E  /  52.078266°Northward half-dozen.433654°E  / 52.078266; 6.433654  (Doolhof Ruurlo) )

Portugal [edit]

  • Parque do Arnado,[22] Ponte de Lima, District of Viana do Castelo
  • Parque de São Roque,[23] Commune of Porto[24]
  • Forest Reserve of Pinhal da Paz,[25] São Miguel Isle, Azores

Spain [edit]

  • Alcázar of Seville, Seville
  • Corn Laberynth in the Camino de Santiago, León[26]
  • Parc del laberint d'Horta, Barcelona,[27] ( 41°26′25″N 2°08′45″Eastward  /  41.440235°Northward 2.145769°E  / 41.440235; 2.145769  (Parc del laberint) )
  • Parc de la Torreblanca, Esplugues de Llobregat ( 41°22′43″North 2°03′17″E  /  41.37856°Due north 2.054628°E  / 41.37856; two.054628  (Labyrinth) )
  • Parque de El Capricho, Madrid
  • Laberinto de Villapresente,[28] Cantabria. With 5,625qm, it is the largest maze in Spain.
  • Parque de Tentegorra,[29] Murcia
  • Majestic Palace of La Granja de San Ildefonso,[30] Segovia ( 40°32′07″N three°35′44″W  /  40.5352°North three.5956°W  / 40.5352; -3.5956  (Labyrinth Royal Palace of La Granja de San Ildefonso) )

Great britain [edit]

Traquair House Maze, Scotland

  • Blake Firm Craft Centre, Braintree, Essex, England (Open July–September)[31] [32]
  • Carnfunnock State Park, Northern Republic of ireland. A hedge maze in the shape of Northern Republic of ireland and winner of 1985 Design a Maze competition.[33]
  • Castlewellan, Northern Ireland, world'southward largest permanent hedge maze[34] [35]
  • Chatsworth House garden maze, planted with 1,209 yews.
  • Cliveden House Originally laid out in 1894, the maze was restored and re-opened to the public in 2011, consisting of 1100 Yew trees.
  • Crystal Palace Park, South London. Laid out in the 1870s, this is the largest maze in London.[36]
  • Glendurgan Garden, Cornwall. A cherry laurel hedge maze created in 1833.[37]
  • Hampton Court Maze. A famous celebrated maze in the Palace gardens.[38]
  • Hever Castle Maze, Hever, Kent. Yew tree maze and a splashing water maze[39]
  • Hoo Loma Maze, Shefford, Bedfordshire, England[40] [41]
  • Norwich Cathedral, Norfolk, England. A labyrinth in the Cloister Garth. Laid to commemorate the Gilded Jubilee of HM Queen Elizabeth II in 2002.[42]
  • Richings Park Amazing Maize Maze, Richings Park, near Heathrow, England (Open July–September)[43]
  • Saffron Walden, an Essex town with its historic Span Terminate Gardens hedge maze and the England's largest turf maze[44]
  • Saltwell Park, Gateshead, Tyne and Vesture, England. A yew-tree maze restored to its original condition in 2005 and open to the public during park opening hours.[45]
  • Somerleyton Hall, Suffolk, England. A yew hedge maze designed and planted in 1846 by William Nesfield.[46]
  • Traquair House, Peeblesshire, Scotland. A beech tree hedge maze designed by John Schofield.[47]
  • York Maze. Located near RAF Elvington and synthetic using maize (Dalek corn[48]) plants,[49] the maze was created to celebrate the 50th ceremony of Doctor Who.[48]

North America [edit]

Canada [edit]

  • In 2012, the Kraay Family Farm in Alberta, Canada created the world's largest QR code in the course of a massive corn maze, popularly known equally The Edmonton Corn Maze.[l] [51]

United States [edit]

  • The Stanley Hotel in Estes Park, Colorado, which inspired Stephen King'southward novel The Shining (1977) but did not sport a hedge maze (despite one's beingness famously depicted in the 1980 film adaption), in Nov 2014 publicized an international blueprint competition requesting entrants to advise designs to plant a 10,100-foursquare-pes hedge maze, using 1,600 to 2,000 Alpine Currant hedge bushes, on the hotel's front end lawn. On 31 January, the judges selected Jesse Alfaro's Evans, Colorado construction company.[52] [53]
  • Dole Pineapple Plantation, Oahu.
  • Tanglewood Music Center Hedge Maze, Lenox and Stockbridge, Massachusetts.[54]
  • Mazes are a popular allure at Renaissance Festivals across the United States.[55]

South Africa [edit]

Chartwell Castle in Johannesburg claims to accept the biggest known uninterrupted hedgerow maze in the Southern world, with over 900 conifers. Information technology covers about 6000 sq.m. (approximately 1.5 acres), which is around 5 times bigger than The Hampton Courtroom Maze. The middle is near 12m × 12m. The maze was designed and laid out by Conrad Penny.[56]

Due south America [edit]

Brazil [edit]

  • Labirinto Verde,[57] Nova Petrópolis, (Circular hedge maze built in 1989; Latitude 29°22'32.71"S Longitude 51°06'43.68"W)

In popular culture [edit]

Television [edit]

  • Both Nubeluz and American Gladiators, from Peru and the Us respectively, featured a giant life-size maze used in contest. The object on both programs was for the contestants to detect their fashion from the entrance to the exit equally speedily equally possible. On Nubeluz, the contestants took turns running through the maze and had a maximum of 1 minute to achieve the exit;[58] on American Gladiators, both contestants ran through the maze simultaneously and were given 45 seconds to find the right solution.[59] The giant maze was part of the game rotation on both programs concurrently, and was also retired from both programs simultaneously.

The Shining [edit]

  • The moving-picture show adaptation of Stephen Male monarch's 1977 novel, The Shining (1980), includes a harrowing[52] scene featuring Jack Torrance and Danny Torrance in an ominous[53] hedge maze.

Encounter besides [edit]

  • Celtic maze
  • Crop circle
  • Rock labyrinths of Bolshoi Zayatsky Island

References [edit]

  1. ^ Hermann Kern (2000). Through the labyrinth: designs and meanings over 5000 years. Prestel. p. 23. ISBN978-3-7913-2144-8. Archived from the original on ane January 2014.
  2. ^ Lappa Valley Steam Railway – Trevithick Brick Path Maze, Lappa Valley Steam Railway, archived from the original on 12 Baronial 2009, retrieved xiii June 2010
  3. ^ Maze to Tree Archived 12 April 2016 at the Wayback Motorcar. YouTube (23 December 2007). Retrieved on eighteen June 2011.
  4. ^ "Fractal Maze - Wolfram Demonstrations Projection".
  5. ^ de Ruiter, Johan (2017). Hamilton Mazes - The Beginner's Guide.
  6. ^ Friedman, Erich (2009). "Hamiltonian Mazes". Erich'southward Puzzle Palace. Archived from the original on 16 April 2016. Retrieved 27 May 2017.
  7. ^ Mazes, Vladimir Koziakin (Grosset & Dunlap, 1971) ISBN 0-448-01836-5
  8. ^ Retail Arabia to open up French hypermarket Géant in The Gardens Shopping Mall | Nakheel Properties Archived two January 2009 at the Wayback Machine. AMEinfo.com. Retrieved on eighteen June 2011.
  9. ^ welcome to hikimi town!! Archived 13 July 2008 at the Wayback Machine. Iwami.or.jp. Retrieved on xviii June 2011.
  10. ^ 巨大迷路パラディアム Archived 17 December 2007 at the Wayback Machine. Kinugawa.ne.jp. Retrieved on 18 June 2011.
  11. ^ 仙台ハイランド ホームページ Archived xiv Apr 2008 at the Wayback Machine. Hello-state.co.jp. Retrieved on 18 June 2011.
  12. ^ ::白浜エネルギーランド:: 移転連絡 Archived 7 May 2008 at the Wayback Machine. Royalpines.co.jp. Retrieved on 18 June 2011.
  13. ^ Samsø Labyrinten – verdens største labyrint Archived 22 April 2003 at the Wayback Machine. Samsolabyrinten.com. Retrieved on 18 June 2011.
  14. ^ Google Maps. Maps.google.com.au (ane January 1970). Retrieved on xviii June 2011.
  15. ^ Hortus Vitalis – Irrgarten und Erlebniswelt – Ausflugsziel in Bad Salzuflen Archived 13 Baronial 2008 at the Wayback Machine. Hortus-vitalis.de. Retrieved on eighteen June 2011.
  16. ^ Labyrinth Park Archived 24 May 2017 at the Wayback Machine. Retrieved on 26 April 2017.
  17. ^ Google Maps. Maps.google.com.au (ane Jan 1970). Retrieved on 26 April 2017.
  18. ^ "Archived copy". Archived from the original on 21 April 2009. Retrieved 4 March 2009. {{cite web}}: CS1 maint: archived copy as championship (link)
  19. ^ "Italian creates world'south largest maze". TheGuardian.com. four July 2010. Archived from the original on 12 March 2016.
  20. ^ "Het Labyrinth". klausvandelocht.nl. Archived from the original on two October 2010.
  21. ^ "Doolhof van Ruurlo – geschiedenis". Archived from the original on one August 2012.
  22. ^ Jardins no Parque practise Arnado Archived 3 July 2017 at the Wayback Machine. Ponte de Lima. Retrieved on 18 June 2011.
  23. ^ C.1000. Porto Archived 18 March 2009 at the Wayback Car. Cm-porto.pt. Retrieved on 18 June 2011.
  24. ^ Google Maps. Maps.google.com.au (one January 1970). Retrieved on 18 June 2011.
  25. ^ Reserva Florestal de Recreio exercise Pinhal da Paz (São Miguel) Archived 19 June 2012 at the Wayback Automobile. Azores.gov.pt. Retrieved on 18 June 2011.
  26. ^ "León cuenta con un laberinto único en el mundo. nortecastilla.es". www.elnortedecastilla.es. 22 September 2008.
  27. ^ "Parc del Laberint d'Horta". Archived from the original on four Feb 2013. Retrieved sixteen December 2012.
  28. ^ "Archived re-create". Archived from the original on 12 June 2017. Retrieved 28 May 2017. {{cite web}}: CS1 maint: archived re-create every bit title (link)
  29. ^ "Identificación". Archived from the original on 8 October 2016. Retrieved 28 May 2017.
  30. ^ "Palacio Existent de la Granja de San Ildefonso". Archived from the original on 12 June 2017. Retrieved 28 May 2017.
  31. ^ maze Archived 14 August 2006 at the Wayback Machine. Greatmaze.info. Retrieved on 18 June 2011.
  32. ^ Google Maps. Maps.google.com.au (1 January 1970). Retrieved on 18 June 2011.
  33. ^ "Carnfunnock Maze". Larne Civic Council. Archived from the original on 27 September 2011. Retrieved five August 2010.
  34. ^ Records Search Page Archived 8 May 2006 at the Wayback Machine. Guinness World Records. Retrieved on 18 June 2011.
  35. ^ Google Maps. Maps.google.com.au (1 January 1970). Retrieved on eighteen June 2011.
  36. ^ London's Labyrinths and Mazes Archived 21 November 2016 at the Wayback Machine Londonist. Retrieved on twenty November 2016.
  37. ^ Glendurgan Garden Archived 20 May 2012 at the Wayback Machine. National Trust (17 Nov 2005). Retrieved on 18 June 2011.
  38. ^ Palaces, Celebrated Majestic. "Lose Yourself in the Famous, Fun-Filled Hampton Courtroom Maze - Historic Purple Palaces". Archived from the original on 29 July 2012.
  39. ^ "Mazes - Hever Castle". Archived from the original on 2 March 2012.
  40. ^ Hoo Hill Maze Archived 20 Dec 2005 at the Wayback Machine. Wuff.me.united kingdom of great britain and northern ireland. Retrieved on xviii June 2011.
  41. ^ Google Maps. Maps.google.com.au (1 January 1970). Retrieved on 18 June 2011.
  42. ^ Norwich Cathedral Labyrinth Archived 22 May 2013 at the Wayback Motorcar. Norwich Cathedral. Retrieved on four Apr 2012.
  43. ^ The Maize Maze Archived 22 Baronial 2006 at the Wayback Machine. Farmmaze.co.united kingdom (x July 2005). Retrieved on 18 June 2011.
  44. ^ "The Essex town where you can do v amazing outdoor mazes in a twenty-four hour period". xviii February 2019.
  45. ^ "Would yew enjoy maize?". Evening Chronicle. 19 Jan 2005. Retrieved 1 December 2012.
  46. ^ Somerleyton Hall and Gardens Archived 28 March 2012 at the Wayback Car. Somerleyton Manor. Retrieved on iv Apr 2012.
  47. ^ "The Traquair maze".
  48. ^ a b Starr, Michelle (14 July 2013). "Doctor Who celebrates with 18-acre Dalek corn maze". CNet. Archived from the original on 21 June 2015.
  49. ^ York Maze website Archived thirteen November 2014 at the Wayback Machine Retrieved 2014-13-11.
  50. ^ Kooser, Amanda (11 September 2012). "Earth's largest QR code is a Canadian corn maze". CNet. Archived from the original on 21 June 2015.
  51. ^ Kooser, Amanda (4 September 2013). "Navigate this massive corn maze using Google Street View". CNet.
  52. ^ a b Kooser, Amanda (ix January 2015). "'The Shining' hotel wants you to design a hedge maze for it". CNet. Archived from the original on 21 June 2015.
  53. ^ a b "'The Shining' Hotel to Finally Become a Real Hedge Maze". Structure Equipment Guide. 26 May 2015. Archived from the original on 27 May 2015.
  54. ^ "Music in the Berkshires: Classical Beyond Tanglewood, Office 3". Hampton Terrace. Archived from the original on 10 July 2012. Retrieved three April 2011.
  55. ^ "I Entered A Renaissance Festival Maze". Sir Guy of Warwick.
  56. ^ "Maze". Chartwell Castle. Archived from the original on 24 October 2016. Retrieved 22 May 2017.
  57. ^ WEBDE.COM.BR. "Município de Nova Petrópolis - Empresa". Archived from the original on 30 September 2011.
  58. ^ https://www.youtube.com/lookout?v=GAV487Q_yGA A portion of a 1992 episode of Nubeluz with the maze get-go at eight:thirty. The get-go thespian's turn begins at ix:fifty; the second role player's turn begins at xv:30.
  59. ^ https://www.youtube.com/lookout man?5=IWB3x6rVmQw The maze featured on American Gladiators.

Further reading [edit]

  • Ettore Selli, "Labirinti Vegetali, la guida completa alle architetture verdi dei cinque continenti", Ed. Pendragon, 2020; ISBN 9788833642222
  • Abelson, H. & diSessa, A. (1980). Turtle Geometry: The Computer as a Medium for Exploring Mathematics . MIT Press. ISBN9780262010634. {{cite volume}}: CS1 maint: uses authors parameter (link)
  • Fisher, Adrian (2006). The Astonishing Book of Mazes . London: Thames & Hudson and New York: Harry North Abrams Inc. ISBN978-0-500-51247-0.
  • Fisher, Adrian & Gerster, Georg (1990). The Art of the Maze. London: Weidenfeld & Nicolson. ISBN0-297-83027-9. {{cite book}}: CS1 maint: uses authors parameter (link)
  • Fisher, Adrian & Loxton, Howard (1997). Secrets of the Maze. London: Thames & Hudson. ISBN978-0-500-01811-eight.
  • Fisher, Adrian & Saward, Jeff (1991). The British Maze Guide. St Albans, Great britain: Minotaur Designs. {{cite book}}: CS1 maint: uses authors parameter (link) The definitive guide to British Mazes.
  • Martineau, John Southcliffe (2005). Mazes and Labyrinths: In Cracking United kingdom of great britain and northern ireland. Wooden Books. ISBN978-one-904263-33-three.
  • Matthews, W. H. (1927). Mazes and Labyrinths: Their History and Development. Includes "Bibliography". Mazes and Labyrinths. Dover Publications. 1970. ISBN0-486-22614-X.
  • Saward, Jeff (2002). Magical Paths. Mitchell Beazley. ISBNi-84000-573-4.

External links [edit]

  • Media related to Mazes at Wikimedia Eatables
  • "Britain's best mazes". Times Online. 21 August 2006.
  • Labyrinth Gild official spider web folio
  • Neild, Barry (29 September 2006). "Shortcuts: Escaping a maze". CNN Conference Room.

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Source: https://en.wikipedia.org/wiki/Maze

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